Frogmouth Interactive

Every apprentice practises safe isolation 50 times before their first day with a host.

Frogmouth is a Sydney VR studio inviting GTOs to help shape the first scenario.

VR practice in development: safe isolation on a three-phase distribution board. Meta Quest 3, hands only.

  1. Identify the circuit
  2. Isolate
  3. Lock and tag
  4. Prove the tester
  5. Test for dead
  6. Re-prove the tester

6×

the average rate of serious electric shock claims, among electricians

Safe Work Australia, 2024

13%

of apprentices surveyed have been shocked at work. Of those behind on their training, 25%.

ETU apprentice survey, 2025

124

trainees in a 2025 study of electrical line work. Those who trained in VR first did best.

IEEE Access, 2025

Get the first scenario built around your boards

  • You show us your boards, isolators and lock-off kit, and how you assess safe isolation now.
  • We build the scenario around them.
  • Your apprentices are the first to try it. We bring the headset.
  • You tell us what to change, and we change it.

About Frogmouth Interactive

Frogmouth Interactive is a Sydney studio building VR training for electrical apprentices, for the group training organisations, RTOs and TAFEs that train them across Australia.

Mike Moczynski – Lead VR Developer

Over 20 years building interactive software, ten of them in VR. Based in Sydney.

VR for Boeing’s Starliner docking training, the Royal Australian Air Force and the Road to Zero road-safety experience at Melbourne Museum.

Other work for CommBank, Telstra, IAG, Toyota, Ford, Kia, Samsung, Mastercard, Adidas and more.

Master’s degree in electrical and computer engineering.

Questions about VR safe isolation training

Who is it for?

Group training organisations (GTOs), RTOs and TAFEs in Australia that train electrical apprentices for the Certificate III in Electrotechnology Electrician. It gives apprentices a safe place to practise isolation before they do it on a host’s site.

What does the first scenario cover?

Safe isolation of a three-phase distribution board: identify the circuit, isolate, lock out and tag out, prove the tester, test for dead and re-prove the tester. It is the test-before-you-touch routine every electrical apprentice has to make a habit, practised in VR with their own hands.

What happens in the 15 minutes?

You tell us how your apprentices learn safe isolation now and what would make that easier. We show you the hand interaction working today and the scenario we are building. No slides, no sales pitch. If you like it, we agree on a next step.

What hardware do we need?

Very little. A Meta Quest 3 headset, which apprentices can share, and about two square metres of clear floor. No PC, no cables, no controllers to learn. For early try-outs we bring the headset.

How will assessment evidence be captured?

Every attempt will be logged step by step: what was isolated, where the lock went on, which tests were done and in what order. You get one clear record per apprentice. We will map it to the UEE30820 units of competency together with your assessors, so it fits the way you already assess.

Can it use our equipment?

Yes, for the GTOs who help shape it. The first scenario will be modelled on your boards, isolators, locks and testers, so apprentices practise on the gear they’ll meet on the job.

What does it cost?

A yearly fee that scales with how many apprentices use it and how much of your own equipment is modelled. We are setting it now with our first partners, and they get a say in how it works.

Will it save us money?

It is built to. Practice is the costly part of training: on a real board every repetition ties up the board and a trainer. In VR an apprentice can run the procedure fifty times without either. That means more practice for less trainer time, and apprentices who reach a host ready to work safely. We’ll measure the hours it frees up with our first partners.